Thursday, April 10, 2008

Free Simple Trees :D

if you guys need a simple 2D painted tree / shrubs / rocks for your 2D/isometric game,
last time we painted some for another project, but it turns out we probably never gonna use it.

All trees is separate by layers & have it's own masking/transparency so it's pretty easy to drag & drop to other image :P

not many of them and it's quite simplified style, but hopefully someone can put it to use,
feel free to use it anywhere you like:


just a quick doodle using the trees (so we don't have to repaint each tree every time :D ):


so in case you need it, here is the PSD file (zipped),
(it's a 2048 x 802 PSD file, quite big for a tree :P, 2 MB zipped file),

SendSpace:
http://www.sendspace.com/file/jn4yce

MegaUpload:
http://www.megaupload.com/?d=08YDZHPR

Rapidshare:
http://rapidshare.com/files/106149039/CubixStudioTree.zip.html

Tuesday, April 8, 2008

Poppin Prototype 02

Another updates for Poppin Prototype,
thanks for the help from Unity staff (Sams & Aras),
all the bugs from last week prototype (Prototype 01) are fixed (hopefully).

This is how far we are right now with Prototype 02,
this time it's playable, with a simple score display using DebugConsole (thanks to jeremyace from Unity Community for his handy script, it's very useful), so far 20610 is our highest score, try to beat the score if you can :P


still have many things to do, here is our future TO DO LIST:

- Adding Bug Bonus & Bug Special to restore Destroyed Block
- Adding Animation for Poppin + All Bug
- Change the Yoyo Design (right now it looks too simple when the yoyo rotates)
- Adding Day/Night cycle for the background
- Adding Particle Effect
- Adding Music & Sound FX
- Adding Menu/Welcome Screen
- Adding Game Over Screen

I guess we will take it slow from now, since mostly it's gonna be scripting work (except for animation & some graphical change :P).

also we are open for contract work if you / your company need help with any art assets (from 2D concept to 3d). here is our short info (click for bigger image):


thanks a lot for reading, please stay tuned for more updates from us :D

Tuesday, April 1, 2008

Poppin 3D and FIRST Prototype !!

Time for update...

sorry for the lack of update in the past 2 weeks, we've been very busy with another project, and whenever we have spare time we spent it on learning Unity engine tutorial (which... for a bunch of artists like us, is quite a challenging task, good thing that one of our member knows javascript a little bit :P)

Today updates probably going to be the last art updates from us, since all of the art assets are pretty much done.

This week we also get a help from a fantastic composer, Nino Rajacic, who will help us for doing the background music and all the special fx sound. Please visit his site to check out more of his awesome works:

http://www.ninorajacic.co.nr/

ok, now without further ado, here is Poppin :


also one more background art, a night time in the village :


and also our first prototype..
you will need Unity Web Player to be able to see it (this is basically "Not Playable" yet, so don't expect too much when you see it :P),
we just want to show you how far we're right now with the game prototype itself:
(btw this doesn't work on some PC, the creature seems melting, no background etc...., but works ok in Mac, we're not sure why ????)

click on the image to run the first prototype:

that's all for today, please stay tuned for more updates, we're having fun making this project.

Saturday, March 15, 2008

Final Background & early Poppin 3D model

Here's some updates from us in the weekend :D
Finally the background is done, also we got some time to work on Poppin's model,
right now she doesn't have the texture yet, only flat color for now, we plan to finish it next week :P

Early Poppin 3D model (flat color)


Final Background


also we got some feedback on the grammar mistakes on the title, so we fix it too, good thing we have everything on a separate layer :P (thanks to everyone who letting us know about this)


Thursday, March 13, 2008

The Last Creature - Special Bug

Ok, here is the last creature that will become Poppin's enemy, but at the same time it will also give her some kind of special power :P

Special Creature


also a little bit of change on the title, we want to make it cuter :P

Monday, March 10, 2008

Magical Yoyo & Second Creature

We got 2 updates for today yay :D

first one is the 2nd creature, this is pretty easy to do actually, we just don't have the time to finish it until today:

Bonus Creature


second one is Poppin's weapon, a super duper magical yoyo :P :


and a gif animation of it, just for fun:


more updates tomorrow (hopefully)

Wednesday, March 5, 2008

Mockup Screen and Standard Bug 3D Model

We got some time to do a mockup screen of how the games going to look like, also the background is probably around 75% finished, quite happy with the result.
we also got some feedback from Indiegamer Forum, coming along pretty sweet so far :P


Mockup Screen

And, finally the the first creature's texture is done, this is probably the complex model among the other 2 creatures (bonus bug & special bug).

Standard Bug 3D version


stay tuned for more updated :D

Tuesday, March 4, 2008

Block 3D and Poppin Model Sheet

We create a model sheet to help us in doing the 3d model of Poppin, we decide to make her a little bit younger based on earlier concept. With this model sheet building 3D model of her should be a lot easier.
Not sure if you're notice it, she's carrying a yoyo for her weapon :P


also we manage to finish the floor model / 3D block for Poppin to stand on,
this might be the simplest asset from this game, it's only a cube with painted texture :D

Monday, March 3, 2008

Creatures UV Layout

These 3 creatures have a low triangle count, so the UV is not that hard to do, we manage to unwrap all the creatures today.
Here is the uv layout (we plan to use 256 x 256 or maybe 512 x 512 for the texture):


Stay tuned for the texture later this week. And also probably updates on Poppin models.

Sunday, March 2, 2008

3D Model of Bonus Bug & Special Bug

Got some little update for today, another model of the creatures:

Special Bug


Bonus Bug

Saturday, March 1, 2008

Changed on blog posts

Today there's no images update yet, you will notice that some of the older post are posted under the same date. This is because we moved all older posts from another account to this new account :P

stay tuned for more updates :D

3D Model of Standard Bug

Not much update for today, since we have to do some other contract work, but we manage to finish the standard bug model, stay tuned for more later :D

Final Concept & Game Title Change

Got some nice feedback from Unity forum, and we totally redone the character, we also change the title from Pyurin to Poppin from now on :D

Poppin



3 creature design, bonus bug, special bug & standard bug


some background element ideas, Poppin need homes too :P



Rough Color for background

Pyurin Games - Concept Updated

Here are some more concept updated, start with another character design the rough background shot


stick around more concepts are coming :)

Pyurin Games - character part II

Some silhouette sketches


with color


and different hair styles

Pyurin Games - character part I

This project is different than the previous post. The character is for our actual game which will be released at the end of this month. We came up with too many ideas about the main character , then again we ended up with a young girl instead of a boy.

The first idea is about to make it look like a Japanese style, which turned out really cool. Also some different poses.

Game Prototype - Environment (part I)

There are some concepts on the housing based on the early character designs we have. We came up with the idea of urban tribe atmosphere with some fun and cute. This will be filled into the main village area like a town.

Game Prototype - Character (part I)

Hi all,
An our first game prototype concept. We started the first idea with a boy character but end up with a cute girl instead.
a boy concept:


and a girl. Our character design told us that he went to see the Golden Compass movie and was really disappointed, so he came back and redrew the young girl character which finally became our game female character :p